#ifndef _CEGuiSample_h_
#define _CEGuiSample_h_

/*
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined (CEGUI_STATIC)
#   ifdef CEGUISAMPLE_EXPORTS
#       define CEGUISAMPLE_API __declspec(dllexport)
#   else
#       define CEGUISAMPLE_API __declspec(dllimport)
#   endif
#else
#       define CEGUISAMPLE_API
#endif
*/

// forward declarations
class CEGuiBaseApplication;
class CEGuiRendererSelector;
class BvD3D10Renderer;
class BvCamera;

/*!
\brief
    This is a base class that is intended to be used for all sample applications.
    Here we take care of common things such the renderer selection and application
    startup.
*/
class CEGuiSample
{
public:
    /*!
    \brief
        Constructor.
    */
    CEGuiSample();


    /*!
    \brief
        Destructor.
    */
    virtual ~CEGuiSample();


    /*!
    \brief
        Application entry point.

    \return
        code to be returned by the application.
    */
    int run();


    /*!
    \brief
        Sample specific initialisation goes here.  This method is called by the application base object created
        as part of the initialise call.

    \return
        false if something went wrong.
    */
    virtual bool initialiseSample()  = 0;


    /*!
    \brief
        Cleans up resources allocated in the initialiseSample call.
    */
    virtual void cleanupSample() = 0;


protected:
    /*!
    \brief
        Initialises the sample system, this includes asking the user for a render to use and
        the subsequent creation of the required systems to support that renderer.

    \return
        false if anything went wrong.
    */
    virtual bool initialise();


    /*!
    \brief
        Cleans up all resources allocated by the initialise call.
    */
    virtual void cleanup();


    /*!
    \brief
        Output a message to the user in some OS independant way.
    */
    void outputExceptionMessage(const char* message) const;

    /*************************************************************************
        Data fields
    *************************************************************************/
    CEGuiRendererSelector*  d_rendererSelector;     //!< Points to the renderer selector object.
    CEGuiBaseApplication*   d_sampleApp;            //!< Pointer to the base application object.
    BvD3D10Renderer* bvRenderer;
    BvCamera* m_camera;

    /*************************************************************************
        custom fields: Fudo
    *************************************************************************/
public:
    virtual void drawPerFrame(){};

};

#endif  // end of guard _CEGuiSample_h_
